Tuesday, July 21, 2026

July 2026 Game Night

We had July game night at Casa Beej, playing on the small board.

We dined on White Castle sliders (without cheese, as God intended), chips, dip, and assorted cookies and brownies. The usual house swill (Labatt Blue Light) plus a some scattered brands and non-alcoholic beverages were available, too.

Let me note that I am damn proud to serve with friends who each brought their own dice tower. ... I'm not tearing up! You are! Or its the sliders. I take no responsibility for explosive diarrhea, I should also note. Probably the damn lettuce you ate before arriving.

We played with the harbor master variant, as always, which requires 11 points to win. 

 

GAME ONE

The order of placement and movement was Pete (blue), Joe (white), myself (red), and Paul (orange)  in the double-placement position.

The opening positions

TONY rankings:

What happened? 

  • Other than wheat and sheep, the resources were awful unless you got to them first. This game would take a lot of rolls. And everyone got within easy striking distance of winning.
  • Paul reached five settled areas and had room to grow, with enough road-building success to reach them. Or promote a couple cities. And with just five road segments, took the longest road card.
  • Joe locked down harbor master and had a decent shots at a couple more build spots. Or he could promote a couple cities. I'm not sure what motivated Joe to comment on the "dark soul" of Paul.
  • Pete embraced the role of standing in No-Man's Land, firing in both directions. Talk about a dark soul! Pete resorted to trading four wood for a brick. He only built one road in the game. And really only had a remote chance of getting a fifth spot to settle. But he did fully urbanize. 
  • I too had to trade at 4:1 for brick, luckily with sheep from my vast pastures. I settled in 5 areas, promoted four cities, and had a shot at one more build site. Even longest road was a possibility. But in a rarity for me, I nabbed the largest army to get to 11 first! I got the knights when I couldn't get enough rocks to build cities initially and needed to dump cards to avoid the robber.

The final map:

It was a three-way tie for second place at 9 each for Pete (with a victory point), Joe (with harbor master), and Paul (with longest road).

"Probability":

That's an odd curve, no doubt. The plentiful cities were made possible by the high rolls for rock resources.

 

GAME TWO

The order of placement and movement was myself (red), Paul (orange), Pete (blue), and Joe (white) in the DP position.

The opening positions


TONY rankings:

What happened? 

  • Rock and wheat were sub-standard, at best. Brick was okay if you squinted.
  • Paul didn't have much road-building success. But he had enough to elbow out Joe's early game effort to cut him off from the northwest coast. That remained a bitter bit of friction for the remainder of the game. Paul also blocked Pete's advance down the coast by building on the coast before Pete could.
  • Joe turned around and somehow advanced through the center to nearly link up with his position on the southwest coast. Longest road was a possibility. Harbor master was not happening. And he had just one more potential settlement spot.
  • Pete's western city was completely besieged by Joe. But Pete found room on the northeast coast to expand enough on the coast to get harbor master. But the only way to build was up.
  • I again fielded the largest army and built a rare (for me) longest road. But I managed to reach 11 before the Catan antibodies could fully kick in. My Plan B was a march up the coast to retake longest road while building settlements. But I held longest road long enough. Woo!

The final map:

Pete followed with 8 points, including harbor master; Joe had 6; and Paul had 4.

"Probability":

The high 3 and 10 explain my longest road. Nobody had more than two cities with the rolls. Pity the fool who relied on 4.

 

GAME THREE

The order of placement and movement was Joe (white), myself (red), Paul (white), and Pete (blue) in the coveted DP position.

The opening positions


TONY rankings:

What happened? 

  • Road-building material sucked. Nobody had both in high values. Sheep frolicked.
  • Joe struggled to build roads, as we all did. Which meant even late in the game he had new site possibilities and an opportunity to challenge for longest road. 
  • Pete hurt himself in the early critical part of the game by rolling a 7 when he had nine cards. He managed to fully urbanize. But while new build sites were within reach, toad building without bricks was a problem.
  • I managed to build on five sites and promote four cities. I too had a shot at longest road. And a shot at one more build site (maybe two with luck). But Catan antibodies kicked in this game. The 8 was rolled four times when the robber was on my 8 rock. And I had a rock port! On the other hand, my monopoly card got me 11 sheep in addition to what I already had. And I had a 3:1 port for that.
  • Paul built on five sites with a sixth lined up. He had harbor master locked down and was able to get ahead in the road race to be the first to take it and reach 12 points! Whoa. Congratulations, Paul!

The final map:

I followed with 9 points, Pete had 8, and Joe had 6.

"Probability":

The center-right of the curve certainly dominated this game.

 

GAME FOUR

The order of placement and movement was Pete (blue), Joe (white), myself (red), and Paul (orange)  in the always coveted DP position.

The opening positions


TONY rankings:

What happened? 

  • Rock and brick were sub-standard.
  • Pete stretched out nicely and was in range of linking his enclaves. Sadly the path was past the desert. Harbor master was out of reach. And city building was low. But a couple building sites were within reach.
  • I thought I had a decent enclave possible. Sadly, I was able to build just one road. A road building card provided the other two. And after Paul put the robber on my only brick source--a 2--Pete rolled ... a 2. It was gruesome. Ironically enough I ended the game with 3 unused bricks in my hand. But I did get largest army again.
  • Paul stretched out in the north, slipping in front of Joe's trans-Catanian road to reserve a build site on another port in case he needed to defend his harbor master title.
  • Joe both stretched out across Catan to seemingly lock down longest road; and promoted two cities. And seemingly this was all done in one turn. With 19 cards in his hand (hello ... robber?), in an epic surge he built a road and a settlement, and promoted two cities to reach 11. Congratulations, Joe!

The final map:

Paul (harbor master) and I (largest army and victory point) had 7 each, and Pete had 6.

"Probability":

I guess this one looks normal enough.

 

We wrapped up at about 10:30. Four games is perfectly adequate. Thanks for everyone who came by to play. It is always a good time. And a big thank you to Joe for his statistics work again. Sadly, no engineers have developed the long-discussed app to move beyond pen and paper. My game log will remain paper and pen, naturally.


Miscellaneous

The Grim Reaper of Catan Award for rolling the most 7s and unleashing thievery on the peace-loving people of Catan goes to ...


Also, we have data for who can validly claim victim status, robbery-wise, from holding too many cards when the 7 robber strikes.

Nobody won this week, with another tie. Better luck next month.

 And a meme!

We will do it again in August!

Wednesday, July 8, 2026

June 2026 Game Night

We had game night in June at Casa Beej. Guests were blessed with a smooth, newly re-paved road leading in to the Beej Estate, with nary a twang of banjo to be heard:

And it was a lively group! Dennis, Joe, Matt, Paul, and Pete joined me.

We dined on several pizzas, chips and dip, and assorted cookies. Dennis and Matt brought skyline chili dip and corn chips plus a selection of Ohio beers. Pete brought an intriguing hazy peach IPA that wasn't repulsive like IPAs usually are! Thanks guys! In addition we had the usual house swill, Labatt Blue Light plus some other leftover beers and assorted non-alcoholic beverages.

We played on the expanded board with the harbor master variant, meaning winning required 11 points. Obviously, we did not play with the Robber's Lair variant reserved for Mega Catan.

 

GAME ONE

The order of placement and movement was Matt (brown), Dennis (blue), myself (red), Paul (green), Joe (orange), and Pete (white) in the double-placement position.

The opening positions


TONY rankings:

What happened? 

  • Rock and wheat were good. Wood and brick not so much.
  • Dennis was brutally cut off at his southern outpost. Yet he still had shots at two more sites to get that minimum five build spots.
  • Joe stretched out through the center to get longest road in a rare empire not even within sight of the coast!
  • Paul had an adequate southern realm with a good enclave in the north protected by a desert and "2" hex on the western flank.
  • Pete fully industrialized while nearing another build site and link-up to challenge for longest road.
  • I built up four cities and two settlements, with the need to build a road and settlement to get that last point--or gamble on a Development Card.
  • Matt built four cities but built few roads, with harbor master giving him the points to reach 11! Congratulations, Matt!

The final map:

I followed with 10 points, Paul and Pete had 8 each, Joe had 7 with the longest road, and Dennis had 4.

"Probability":

That's fairly normal other than the slightly low robber problem.

 

GAME TWO

The order of placement and movement was Matt (brown), Dennis (blue), myself (red), Paul (green), Joe (orange), and Pete (white) in the DP position.

The opening positions

TONY rankings:

What happened? 

  • Wood was great but brick didn't match it. Rock was a problem.
  • Dennis stretched out parallel to the coast and then across the southern coast, earning the longest road with a couple players having a shot at it. Curling the northern part of the road inland would protect it. At the expense of city promotion, of course.
  • Joe was close to building on his sixth settled site; and if he built four roads would take and lock in longest road.
  • Pete had three cities and after a long march was poised to build on what I'd hoped would be my settlement site. 
  • I had built just three roads but took harbor master. And with five settled sites, just needed one city promotion! I had most of the cards I needed despite robber attacks. But for one round "probability" failed me. Surely I didn't need to buy a lottery ticket for a shot at the last point and erode my city cards, right?
  • And with Matt steadily flipping up knight cards and a wood-focused monopoly card, he was able to reach 10 points--well, 11 with the victory point card he had face down! Woo! Congratulations, Matt. 

The final map:

I followed with 10 points, including the harbor master; Paul had 9, Pete had 8, and Joe and Dennis (longest road) tied with 7 each. Exciting game!

"Probability":

Five was disappointing. We had a "12" sensation for a bit. And '3" quietly excelled for those who bet on it.


GAME THREE

The order of placement and movement was Pete (white), Matt (brown), Dennis (blue), myself (red), Paul (green), and Joe (orange), in the always coveted DP position.

The opening positions

TONY rankings:



What happened? 

  • Nothing was that bad, but brick was hit or miss. 
  • Joe struggled to quickly build roads with the prized "8" brick failing to produce.
  • Dennis built an S-curve to pursue longest road and block me from getting actual productive wheat.
  • I built around the 4 hex and prioritized my rock/wheat hexes for a city upgrade. While Matt's initial placement on the "8" coastal brick ended my set-up gamble of building to brick, it turned out to be the least of my problems given the Probability Death Sentence on "8" this game! A high point was getting 7 wood with a monopoly card. It at least helped me build on the "6" wheat late in the game.
  • Pete tied with Joe for fewest roads built. Despite a sheep port to try to make up for lack of wheat, the Anemic Eight failed to fill the wool bonanza he expected. And the brick bonanza, for that matter. No plan survives contact with the dice ...
  • Matt again took harbor master after an impressive march to the sea and had no threat in sight to that. He just needed one more settlement and a promotion of his final city.
  • Paul got four harbor points too late to do any good, but somehow promoted all of his cities while building enough roads to barely hold longest road! And with 11 points, ended this final game of the evening. Congratulations, Paul! Drinking strategy is always a force multiplier for Paul by the end of the night.

The final map:

REMAINDER OF RESULTS.

"Probability":


That curve ain't right at all. Of note was Pete's late surge of rolling 7s.

 

We wrapped up well before 10:00 but wrapped up for the night so those with long drives could get to their destinations at a reasonable time. (Hey, you don't have to go home, but you can't stay here! Not really. If you can't drive safely, you can always snuggle up with Sadie if she'll have you.)


Miscellaneous

The Grim Reaper of Catan Award for rolling the most 7s and unleashing thievery on the peace-loving people of Catan goes to ...

Also, I compile data for who can validly claim victim status, robbery-wise, from holding too many cards when the 7 robber strikes.

We had a tie so once again there is no "winner for the evening. Notably, Paul never suffered.

And a meme!

Thanks to all who came by to play and swap fluids (beer, you sickos). It's always a blast to get together for Game Night by Beej.® We'll do it again in July!