Tuesday, August 31, 2021

Game Night Light 10

Last night was weekly game night. I took the opportunity to prepare and test out Hatfields and McCoys.


There are only two pages of rules. This was a rushed game with two errors and one rule that has to be inferred from another rule. The map is clearly from another game because only some terrain counts while the rest is ignored. The unit counters had to be cut out and folded over to make them two-sided.


I went for rum and coke. Fireball might have been appropriate.

The rule problem is that one family's shack can't be closer than 12 hexes away. The first player could plant the shack and prevent player two from placing at all. That's clearly not intended. So player one should be limited to no more than top our bottom three rows.

The second is the "cussedness" rating. It is never set forth directly in the rules but an example suggests that if hit you roll a die and if you roll your cussedness rating or less, you don't die.

The basic combat units with both good fist fighting and good shooting abilities are the Ellies and the Beaus. Gramps can fix the still. Granny has a shotgun. There is a dog and other family combat units.

Granny and maw can call for family reinforcements or to replace combat losses.

You also have a still that produces one moonshine per turn.

Drinking the moonshine gets you "riled up" with one turn of enhanced combat--but poor judgment for some family abilities. 

If Ellie goes skinny dipping, the other family's Beaus move toward her. If your Beau defeats Ellie in combat he marries her and your team wins the game. Or you win by killing off the other family.

Shotguns allow you to shoot at all units in a stack.

Each turn you roll to see which family moves first.

Oh, and page two of the rules is possibly NSFW.

I started to play the game:


But the shifting first moves and the Ellie skinny dipping distraction made it clear that this is really a two-player game because feints and distractions are key to some good killin'.

Anyway, it is now ready for a two-player game night. I've long wanted to try this. 

Good drinking game, I'd say.

2 comments:

  1. I read a review of that game that someone posted online. It wasn't particularly favorable although parts are clever.

    ReplyDelete
  2. I can see how it would draw a tepid review. That's probably why I didn't finish the game as I appreciated the limits.

    But with enough beer I'd be willing to play it against an opponent to see how one exploits the unique capabilities.

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