Monday, December 22, 2025

December 2025 Game Night

We had game night in early December at Casa Beej. Right on the heels of my annual Die Hard Christmas party:


 Dave, Tony, Pete, and Paul joined me for an expanded game: 


We dined on pizza plus leftover meats from the DHC party, chips and dip, cookies, and alcohol-flavored nuts donated by Dave. We had the usual house swill, Labatt Blue Light--and leftover beer and hard cider from the DHC party. Invite the skirts and somehow wine appears in my kitchen, allowing me to turn a beer profit during the party! 

May all my life obstacles remain First World Problems.

We played the harbor master variant, as is standard, which means one needed 11 points to win the game.

 

GAME ONE

The order of placement and movement was Pete (brown), tony (white), Dave (blue), myself (red), and Paul (orange) in the double-placement position.

The opening positions

TONY rankings:

What happened? 

  • Brick and wood were shaky; sheep were plentiful.
  • Pete reached the coast in a corridor and then reversed course inland, making a play for longest road. With a secondary push on the northern coast, harbor master beckoned.
  • I was cruelly denied use of a third of the roads I built by Tony.
  • Dave cut off Tony's northern settlement expansion and used that to claim the harbor master title.
  • Paul heavily urbanized his empire on the strength of his "9" ROI.
  • Dave remarked--and I quote: "My nuts are surprisingly tasty!" Thank you for sharing.
  • Tony claimed the longest road and held it with 7 segments. And with two knights showing and two points from victory, he drew a victory point card instead of a knight; then he immediately bought another Development Card--getting a second VP card for the walk-off win. That double tap may be a Game Night by Beej® first. Congratulations, Tony! 

The final map:

Dave (harbor master) and Paul came in second with 7 points each. Pete and I trailed with 6 each.

"Probability":

6 and 9 were the keys to victory, with 8 right up there. My 8 lacked a 5 partner for road-building; and my 9 sheep was finally paying off with a build up and sheep port. But it was not enough.

 

GAME TWO

The order of placement and movement was myself (red), Paul (orange), Pete (brown), Tony (white), and Dave (blue) in the coveted double-placement position.

The opening positions

TONY rankings:

What happened? 

  • All the teeth-breaking resources were shaky.
  • This game it was Dave's turn to brutally cut me off as he allowed nothing to stand in his way to get longest road. He built three precious roads in one turn to build past me!
  • Paul abandoned his northwest outpost to build around his 10 brick. This game a single city was his reward for having no rock.
  • Tony made it to the coast to get his coveted sheep port; and then meandered across the north to claim longest road and seek ports for a shot at harbor master.
  • I did not spread out much but I had plenty of room to expand in the south between the deserts, freeing me to promote three cities as a priority when 10s rolled in. I never actually reached the coast. 
  • Pete reached the magic five settled spots, promoted all of his cities, and claimed harbor master! His coastal non-port city still didn't stop him. Congratulations, Pete.
  • The robber was never rolled this game. Possibly another first for Game Night by Beej® tonight.

The final map:

I was second with 8 points (with 1 victory point card), followed by Tony with 7 (and longest road), Paul with 6, and Dave with 4.

"Probability":


It was a weird distribution, to say the least. It was the Era of the One-Pip Resources.

 

GAME THREE

The order of placement and movement was Tony (white), Dave (blue), myself (red), Paul (orange), and Pete (brown) in the coveted DP position.

The opening positions

TONY rankings:

What happened? 

  • You either had rock or didn't. The less said about wood, the better.
  • Tony, Pete, and Paul fell behind, with just two cities between them.
  • My tracking of resource rolls prompted me to play my monopoly card to get 13 wheat. Before I played it, I almost had to take a wheat from Paul in a trade. Thankfully, he ultimately game me what I needed--a rock, I think. I didn't have it in me to give away a wheat in a trade right before I collected all the wheat. For those of you who wonder if I have limits. I do. 
  • My road building was minimal (just two), but with three cities, one victory point, and two knights up, I sought another knight. I pulled another victory point. But I gathered resources for another shot at a knight (the robber blocked by rock), confident that a little poop lottery ticket purchase followed by a triumphant big poop move would lead me to--wait, What? Oh ...
  • ... Dave used a road-building card to get longest road! With just five roads! And with his harbor master in hand, reached 11. Congratulations, Dave!

The final map:

I followed with 9 points (including two victory points). Tony, Paul, and Pete had 4 each.

"Probability":

The robber was very active in a more normal looking distribution. Those who chose 8 over 6 in that endless competition chose well.

 

GAME FOUR

The order of placement and movement was Paul (orange), Pete (brown), Tony (white), Dave (blue), and myself (red) in the always coveted DP position.

The opening positions

TONY rankings:

What happened? 

  • Rock sucked. Whoever had the 9 rock was okay (why Tony didn't take it escapes me. Norman, coordinate*).
  • Tony for the third time tonight snagged longest road while building a nice enclave on the east coast. His deployed army rose to two again.
  • Gotta say that seeing 11 cities built total was rather a surprise. But the 9 had a big role in that!
  • Pete struggled to expand, building up as much as he built out.
  • Paul returned to his roots, building to challenge the longest road. And he still promoted two cities!
  • I'm still not sure how I promoted two cities. But I did set my personal best on road building for the evening: four! I was so close to having two flux capacitors on the board.
  • Dave, too, struggled to expand. But with the magic five building site--and partners willing to trade with him despite my cautions about his lead--seized the harbor master on his way to 11 points! Congratulations, Dave!

The final map:

I followed with 7 natural, Paul (with a victory point) and Pete had 6 each, and Tony had 5, including the longest road.

"Probability":

Did you build on 9? Good luck if you didn't! 

 

 

Miscellaneous

The Grim Reaper of Catan Award for rolling the most 7s and unleashing thievery on the peace-loving people of Catan goes to ...

Pete rolled half of all the 7s! 

 

Also, we have data for who can validly claim victim status, robbery-wise.

While Paul and Pete tied for the honor, a tie goes to nobody!

 

Thank you, Paul, for stepping up on the statistics front. Without this kind of work, our tales of how badly "probability" screwed us would be anecdotal only.

 

And a meme! [Checks folder]

Well, this is embarrassing. I am out of memes in the folder. The one I thought was the last was just a duplicate. So ... we'll see if more become available. 

*But hey, how about a Star Trek video?

We wrapped up the games before the 10:00 goal. Thanks for coming by to the last Game Night by Beej® of 2025. As always, it was much fun!

Please offer your views in the comments section on your strategy or specifics on how Cruel Probability stabbed you in the back. Why I didn't change dice the entire night is beyond me. I credit Dave's fortune to his resort to the tiny dice. Which forced us to trust Dave's announcement of the results almost as much as we had to trust Pete with his Egyptian hieroglyph dice.

See you in 2026, when surely we will all have flying cars!

Wednesday, December 3, 2025

November 2025 Game Night

We had game night in November with a Michigan football game on in the background. Fall game nights are always faced with this problem. Noon games, people! Noon games! 

Joe, Paul, Pete, Matt, Tony, Landry, and Dennis joined me for an episode of Mega Catan.

 

And for you peculiar pizza pals, fine!

We dined on pizza, cookies and pastries, chips and salsa plus cheese dip, and the usual house swill, Labatt Blue Light and assorted non-alcoholic beverages. The bar was open, as well. Dennis and Matt brought home-made hummus and pita chips plus a regional beer to try.

We played the harbor master variant, as always; and the robber's lair variant that makes one or more settlement points on a desert a wild card resource on a roll of "7". The resource is drawn before determining whether you are hit by the robber for too many cards. You are safe with up to 9 resource cards in your hand in Mega Catan. And with 8 players the victory points needed to win with harbor master are 10.

Note that a TONY number followed by an "R" indicates use of one or more robber's lair desert build sites at start (counting as a six resource). 

 

GAME ONE

The order of placement and movement was Dennis (maize and blue), myself (red), Joe (orange), Paul (pink), Pete (brown), Matt (mint), Tony (blue), and Landry (plaid) in the double-placement position.

The opening positions

TONY rankings:

What happened? 

  • Brick was a bit of a problem. Same with wheat. But nothing really sucked.
  • Robber's lair initial placement attracted three players. 
  • Paul brutally preempted one of Joe's settlement attempts. 
  • Landry linked up his enclaves to grab the longest road; while Matt tried to stop him.
  • Joe claimed harbor master, with Tony tied and able to out-build port points in the long run.
  • Matt played a monopoly card to take 23 resource cards! Is that a record?
  • Pete put a robber on a 6 wood hex to hurt three players settled there. Thanks, Pete.
  • Dennis circumnavigated his 10 wheat hex. 
  • I played a monopoly card to get 20 rocks, which made for a nice build phase that got me a city and settlement to reach a natural 10 points! 

The final map:

Joe (harbor master), Paul (a victory point), Pete, and Landry (longest road) had 8 points each; Matt and Tony had 7 points each; and Dennis had 6.

"Probability":

It was an interesting plateau with an 11 outlier. I lived on that plateau. The robber was as expected.

 

GAME TWO

The order of placement and movement was (again) Dennis (maize and blue), myself (red), Joe (orange), Paul (pink), Pete (brown), Matt (mint), Tony (blue), and Landry (plaid) in the DP position.

The opening positions

TONY rankings:

What happened? 

  • Brick was worse than I can ever remember happening. I ended up settling on a robber's lair for bricks--and sheep if I couldn't trade for that. There were only two good rock hexes.
  • This Mega Catan game took only 40 minutes to play! 
  • Landry again took longest road early; Tony, Pete, and Joe were poised to challenge that by linking their enclaves. 
  • We were in a middle game phase with seven of us at 5 points plus or minus 1 showing. 
  • At that point things really escalated quickly. I built enough roads to take longest road and in the same turn built a settlement to get harbor master, vaulting up to 10 points. 

The final map:

Following were Matt with 7 (a victory point), Joe with 5 (a victory point), Dennis, Pete, and Tony with 4, Paul with 3, and Landry with 2.

"Probability":

We didn't play long enough for the ends of the bell curve to show up. But 3 was impressive.

 

GAME THREE

The order of placement and movement was Pete (brown), Matt (mint), Tony (blue), Landry (plaid), Dennis (maize and blue), myself (red), Joe (orange), and Paul (pink) in the coveted DP position.

The opening positions

TONY rankings:

What happened? 

  • Rock was pretty bad.
  • Tony dueled with Paul for longest road. Tony grabbed it but Paul was two road segments from linking his enclaves and getting a good lead.
  • Those counting on the robber for resources this game were deeply disappointed.
  • Joe could have taken harbor master but chose--against my free advice--an inland city improvement for the resource production. A classic dilemma.
  • Pete did reach three port points but sadly he was the second to do so.
  • Four players did not build any cities.
  • Landry deployed the largest army! The only time this appeared during the evening.
  • Wait. What? Is Landry using his--or someone else's--phone as a coaster?? 
  • Matt built three cities and took harbor master to reach 10. Congratulations, Matt! 

The final map:


Following Matt were Joe with 9 (including a victory point), myself with 8, Tony (longest road) and Paul with 6, Pete and Dennis (a victory point) with 5, and Landry with 4 (largest army).

"Probability":

 Another light robber show. Man, you really wanted to be on 9! Three players were not ...

 

Miscellaneous

The Grim Reaper of Catan Award for rolling the most 7s and unleashing thievery on the peace-loving people of Catan goes to ...

Also, we have data for who can validly claim victim status, robbery-wise.

"Congratulations" Paul, with two hits (half the total) in the evening.

And a meme!

We wrapped up at 10:03, hitting our mark for the conclusion of the night. Getting in three games of Mega Catan was a record, I believe. I do think the games rolled along pretty well. Good job to players for paying attention and getting their turns in!

Thanks for coming by and playing. It's always great to get together with you guys for a night of drinks, gaming, trash talking, and juvenile humor.

Feel free to comment. I'd especially like your thoughts on the usefulness of the robber's lair initial placement (or later build on it). I continue to see it as an early game advantage but a late game anchor. And I can't remember if anybody tonight was hit by the robber for too many cards after getting a card from being on the robber. Anyone remember? 

One more for 2025!