Joe, Paul and Pete joined me for a night of glorious gaming. Happy "hour" started promptly at 7:30; and the games started at 8:00.
We had pizza (half bacon and half
pepperoni); corn chips, salsa, and cheese sauce, and cookies. While the
corn chip supply seemed small, there were vast reserves in the
cupboard. But I've learned that when pizza is served, it seems to crowd
out the other salty snacks! So to keep me from having too many chip
leftovers, I put a smaller amount out initially. For beer we had some
premium beers left from prior game nights and the house Labatt Blue
Light.
We tried the "Rivers of Catan" variant and
stuck with it through the night. It seemed to open up more avenues than
the fish variant from last month, based on the use of gold as a
resource; but nobody seemed to have an opinion on the superiority of one
over the other. Unless you say the options edge was a vote of
superiority.
But I will say that the gold use in the
rivers variant opening up the option to trade gold for sheep seems a
slippery slope to pimping.
Note that gold is acquired mostly by building along or over a river. Resources can be used to buy gold. And gold can be used to buy resources.
Game one was won
by Pete who rode to glory at the head of the largest army. Nobody could
stop him and we all had to settle for the hope that all the development
cards he had face down were worthless economic cards rather than
knights. Indeed, two were worthless (at that stage for him) but one was a
knight to give him his third. So none of our hopes to win if he started
playing road building or something panned out.
The game seemed pretty competitive although Joe discovered the agony of being stuck as the lone "poor settler" for virtually the entire game. The person with the least gold gets that distinction (ties allowed), suffering a minus 2 victory point penalty. Ouch.
The game seemed pretty competitive although Joe discovered the agony of being stuck as the lone "poor settler" for virtually the entire game. The person with the least gold gets that distinction (ties allowed), suffering a minus 2 victory point penalty. Ouch.
Note that gold is acquired mostly by building along or over a river. Resources can be used to buy gold. And gold can be used to buy resources.
The person with the most gold gets the card marking them as the richest, and a +1 victory point bonus.
An interesting wrinkle in that game was that I was denied victory because to spend the gold to get the resource to build the final point with a settlement would have dropped my gold count low enough to get a poor settler card and so lose 2 points.
An interesting wrinkle in that game was that I was denied victory because to spend the gold to get the resource to build the final point with a settlement would have dropped my gold count low enough to get a poor settler card and so lose 2 points.
Game two
was interesting in that after game 1 where spending gold seemed common,
people seemed to hang on to gold more. The lure of being the richest
wasn't as great as the fear of being the poorest. In this game I managed
to get to the tenth point with the wealthy settler card. Was this the
game Pete had 2 victory point cards down? Might have been game 3.
Game
three was far more violent with robbers being sent to pillage more
often. Often against me. In fairness, that started when I had the
wealthy settler card, 5 points worth of cities/settlements, and was
clearly on the path to having the largest army and longest road with
nobody able to challenge me on the latter and the former being difficult
unless time could be bought.
Peter bought that time by
buying gold, and stealing away my top wealth status (and victory
point). That did deprive me of the win that turn as I finally connected
my very long road and played the third knight.
But
nobody could grab the 10th point before my turn came around again. I
thought I was stuck until I realized I could spend gold to buy the
resources needed with no worries about getting the poor settler card. So
the largest army thundered down the longest road, allowing me to kill
and pillage, while hearing the lamentation of the women.
The latter is sadly my usual non-game night Saturday night experience.
The latter is sadly my usual non-game night Saturday night experience.
Joe and Paul celebrated with their now-near traditional Bailey's on ice.
Anyway,
a fun time. All the games were pretty competitive, and each game was
shorter than the previous. In one game Joe noted he came within striking
distance of winning despite thinking he was doomed early on from the
geography. We wrapped up at 12:45 as people needed to get home. So no
Game of Thrones. Thanks for playing and come again!
Of
note, Pete spent the night without a cold brew due to a "dental
problem." Sometimes he had an odd expression as if the rest of us
weren't as witty and insightful in our banter as we know we are by the
3rd beer at the latest. All efforts to get him a warm gin with a human
hair in it to avoid the cold failed.
And Joe took his quest for the perfect dice to a new level with his smallest die/largest die combination. There were many changes. In one of his changes he went non-dots and rolled a practice roll of "7", yet despite that result kept the pair--and promptly rolled a "7" on its one and only game use. I used the standard dice all game and Paul was content to use the golden dice that he oddly kept near his pile of gold (hmm, did he really have as much gold as we thought?)
None of the engineering types even pretended to collect data for a statistical analysis of the rolls.
We
almost had a new Paul rule about being nice to avoid future pain, but
couldn't decide if it was more of an axiom than a rule and so let that
slide. Isolated and feeble calls for a Beej Rule were quickly and quite
justly slapped down with a healthy dose of disgust for even bringing it
up. I'm sure Sober Pete remembers that exactly as I do.
I suggested we really need an Anderson Rule which all considered brilliant in its ability to MIRV the pain with one shot.
I suggested we really need an Anderson Rule which all considered brilliant in its ability to MIRV the pain with one shot.
And Joe took his quest for the perfect dice to a new level with his smallest die/largest die combination. There were many changes. In one of his changes he went non-dots and rolled a practice roll of "7", yet despite that result kept the pair--and promptly rolled a "7" on its one and only game use. I used the standard dice all game and Paul was content to use the golden dice that he oddly kept near his pile of gold (hmm, did he really have as much gold as we thought?)
And please, whoever took a spoon with them, just bring it back next month and no hard feelings.
Beej/Brian